![]() ![]() Which would make zero sense and would mean that there would need to be a second set of weights for an 11-item configuration. ![]() The only thing I can think of is that possibly the empty shield slot is being thrown in the mix. I am at a loss to explain this disparity. depth might be better appreciated with the help of a real-world example. This yielded a weighted GS of 623.3 not the 622 shown in game. A tool designed to calculate skin depth based on the conductive material being. It is not hard Excel has a handy function SUMPRODUCT for this. Saved builds will show up on the build index and can be searched and filtered by other users. You can save a build if you are logged in. I built a spread sheet to calculate the normal average of my gear as well as the weighted average using the values I found via Google. Our character builder lets you create and share complete New World builds and instantly see the most important stats. I did the same for my earring and boots both 625 and had GSs of 41 and 21. I then equipped my chest GS 625 and my GS was 76. I then equipped Weapon 1 which has a GS of 625 and my gear score was 140. Scientific Calculator, LCD Dot Matrix Display, Made In Japan, Worlds First. To test this I removed all my gear so that I was naked. Slide Rule, Old Technology, Mens Fragrance, New Vintage, Calculator, Casio. ![]() My first thought was that the GS is not weighted. So, my GS should be higher than the simple average. Those three are 625 for me with everything else lower by several points. However, this did not seem right since the gearscore is supposed to be weighted and the top three items on the weighting list are the two weapons and the chest. I added all my gearscores (GS) and divided by 10 and it came to 622 which matched my in-game gearscore. ![]()
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